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Letter to a Young Artist
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Letter to a Young Artist
Florian Cramer
Dec. 8, 2006
Dear ...,
why should you, a young artist, care about media? Or even
enter a media programme in an art school, instead of a classical
fine arts or design course? I am not trying to persuade you and
make false promises. Let's be honest: Art always and by
definition involves media. The medium of painting, in common
understanding, is the canvas; some might argue that paint is a
medium as well. When, according to the legend, the Greek painter
Zeuxis painted grapes so well that birds tried to eat them, he
explored and pushed the limits of what nowadays we would call his
medium. The same was true for Renaissance painting -
Michelangelo's direct application of paint onto the walls of the
Sistine Chapel -, Friedrich's and Turner's overwhelming sea
landscapes, twentieth century abstraction, Yves Klein's
mesmerizing blue achieved through glueing unmixed pigments
directly onto the canvas. All these artists were "media artists".
And we are not even talking about sculpture, object and
installation art, performance, video and computers, not about
entire artistic movements like Futurism, Dada and Fluxus that had
media experimentation at their core, not to mention that what is
rather narrowly understood as electronic "media art" and "media
design" today.
Media, in this most simple yet plausible understanding, is
just another word for the materials artists use in their work.
"Media art" and "media design" in most cases are just
abbreviations for "new media art" and "new media design". And
what could be more short-lived than "new media"? In the 1920s,
radio was the new medium that sparked the utopian imagination of
the Italian and Russian futurists, and of Bertolt Brecht. Its
structure of sender, receiver and a "medium" - as literally the
middle in between them - became the core of all media theories.
In the 1960s, with Marshall McLuhan and Nam June Paik, television
and video became synonymous with "new media". Even today, many if
not most art school media programs are, above all, video
programs. The Internet and net culture still are rather new in
art practice and education, but a young person who grew up with
the Internet most of her or his life, might wonder why we still
call it a "new medium".
Are computers a "medium" at all? Perhaps no longer in the
classical sense. A computer does not merely send data from A to
B, but it is also a programmable processor, a machine built to
transform rather than to transmit information. A chat bot in
online forum, for example, is not just a purveyor, but also a
sender and receiver of information.1 Neither does
"medium", in this case, fit the classic concept of an artistic
material. And if you think of a chat bot as rather extreme or
eccentric example, consider also databases, search engines or
programming languages - systems that act and perform in
programmed, but nevertheless often rather strange ways. It makes
more sense, perhaps, to call them rather than "material" or media
in the conventional sense, digital, networked, programmed
information systems.2
Yet these systems don't come out of nowhere. Unlike a rock
you pick up somewhere in order to forge it into a sculpture, the
designs of those information systems are highly shaped by
cultural, political and economical interests. Take, for example,
the fact that you cannot copy music from your iPod to a friend's
portable music player, or that you may not be able to send files
over your Internet connection as fast as you can receive them. To
study in a media programme means that you should not just study
how to design things with media, but how media themselves are
designed, and what options you have of redesigning - or
rethinking - them. A good art school media programme should give
you this opportunity. This doesn't mean that you should become
rather a critic than a practitioner. Just consider that media
theory itself took most of its inspiration from contemporary
experimental art: McLuhan was heavily influenced by the late
futurist "Vortex" painting and poetry of his friend Wyndham Lewis
and by the experimental writing of James Joyce's novel "Finnegans
Wake". Today, the best critical writing on digital culture takes
its inspiration from contemporary net art and its aesthetic and
conceptual "hacking" of the Internet.
What I would advise you and any young artist, whether or
not you work under the "media" label: Don't be afraid, and don't
have too much respect, of the apparent overkill of theory in
contemporary art. Don't end up as an artist who just depicts
current academic fashions because it makes your works better
readable for unoriginal thinkers. Make your art your own critical
practice that stands on its own feet, and teaches critics to
update their theories. Good art has always done this. Just for
the same reason, all interesting art has been "media art", and
all great design "media design". This is why I think that you,
dear ..., should care about media in your work, whether or not
you decide to engage with them in dedicated study.
Your's sincerely,
Florian Cramer
(Course director Piet Zwart Institute Media Design M.A.,
Willem de Kooning Academie Hogeschool Rotterdam)
Footnotes:
1Claudia Borges, a former student in
our programme, recently programmed a chat bot for the V2
Institute of Unstable Media as a digital art work.
2Which is how we define the "media"
we work with in the Piet Zwart Media Design M.A. programme.