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Florian Cramer
I am going to talk about three (rather trashy) pop songs and
their relation to electronic media. This lecture has been announced
has "cork-dry",
France Gall, Der Computer Nummer Drei (1968)
Online dating:
Match-making, scientific objectivity: database logic,
cybernetic feedback: Man-machine feedback loop.
Norbert Wiener: Cybernetics as study of "Cybernetics, or
Control and Communication in the Animal and Machine" (1948)
Feedback loop: discomfort - adjustment
"The Psycho-Structural Cybernetic Model, Feedback, and
Problem Gambling: A New Theoretical Approach", Canada, 2004
Parallel of human functioning and machine feedback loop,
"regel lijn". Behaviorist ideology: human behavior can be
modelled after formalisms, machine logic.
Negative media theory, and criticism: information technology
and computers as control systems. (Kittler, Foucault.)
Cybernetic art, 1960s/70s: control systems.
End of cybernetics.
Jump into 1983: Trans-X, Living on Video (1983)
Anticipates cyberspace utopias by ten years, and second Life by
22 years. Trans-X: project by Pascal Languirand, degree in
communication studies.
Both songs are far ahead of media theory in imagining the
possibilities of computer media. The Trans-X vision is less
technocratic and cybernetic, but more psychedelic: technology as a
means to freedom, as in cyberspace and early Internet utopias. The
computer is no longer outside the love relation, but part of it,
shaping/filtering perception ("I see your glittering blue eyes -
you look at me with a smile"): Turn from cybernetics to media,
and more precisely: "interactive" media.
Typical for computer art in total: cybernetic art of the
1960s/70s gets replaced with "new media" art of the
1980s/90s, although they both boil down to the same, as made obvious
in the Italo disco song "Future Brain" by Den Harrow in
1985:
Critique of both cybernetic and media utopian dating, with a
catholic tint: "you can't replace my soul", "you
never pray 'cause your soul isn't even real".
But there is truth in it: "Interaction" mixes up
cybernetic feedback, "touch of a button", with social
interaction. Media and computers are not interactive in a social
sense. Frustration with interactive art, that it reduces
communication and interaction to push-buttons: The computer make your
online dating match, it can provide computer fantasies, but it
can't be a lover. Both the cybernetic control fantasy and the
utopia of interactive media fail, the machine is a machine.